Local and global reference frame
- BhanuKiran
-
Topic Author
- Offline
- Posts: 27
Hi
I am little confused with local and global reference frames.
cMultiMesh* object;
object = new cMultiMesh();
//object->setLocalPos(...)
// object->setLocalRot(...)
// object->rotateAboutGlobalAxisDeg(...)
// object->rotateAboutLocalAxisDeg(...)
From my previous knowledge i understand that there are 3 frames of reference.
one is 3D mesh / objects reference frame (The X,Y,Z coordinates of the mesh vertices are defined relative to the object’s center - Model space )
second is world frame of reference and the
third is camera frame of reference
What is local and Global axis correspond to ?
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You can either rotate an object around its local reference frame or parent reference frame (global).
The following video illustrates the differences:
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