This is the complete list of members for chai3d::cTransform, including all inherited members.
copyfrom(const cTransform &a_source) | chai3d::cTransform | inline |
copyto(cTransform &a_destination) const | chai3d::cTransform | inline |
cTransform() | chai3d::cTransform | inline |
cTransform(const cVector3d &a_pos, const cMatrix3d &a_rot) | chai3d::cTransform | inline |
cTransform(const cVector3d &a_pos) | chai3d::cTransform | inline |
cTransform(const cMatrix3d &a_rot) | chai3d::cTransform | inline |
getData() | chai3d::cTransform | inline |
getLocalPos() const | chai3d::cTransform | inline |
getLocalRot() const | chai3d::cTransform | inline |
identity() | chai3d::cTransform | inline |
invert() | chai3d::cTransform | inline |
m | chai3d::cTransform | |
m_flagTransform | chai3d::cTransform | |
mul(const cTransform &a_matrix) | chai3d::cTransform | inline |
mulr(const cTransform &a_matrix, cTransform &a_result) const | chai3d::cTransform | inline |
mulr(const cVector3d &a_vector, cVector3d &a_result) const | chai3d::cTransform | inline |
operator()(const int a_index0, const int a_index1) | chai3d::cTransform | inline |
operator()(const int a_index0, const int a_index1) const | chai3d::cTransform | inline |
set(const cVector3d &a_pos, const cMatrix3d &a_rot) | chai3d::cTransform | inline |
set(const double &a_00, const double &a_01, const double &a_02, const double &a_03, const double &a_10, const double &a_11, const double &a_12, const double &a_13, const double &a_20, const double &a_21, const double &a_22, const double &a_23, const double &a_30, const double &a_31, const double &a_32, const double &a_33) | chai3d::cTransform | inline |
setFrustumMatrix(double a_l, double a_r, double a_b, double a_t, double a_n, double a_f) | chai3d::cTransform | inline |
setLocalPos(const cVector3d &a_pos) | chai3d::cTransform | inline |
setLocalRot(const cMatrix3d &a_rot) | chai3d::cTransform | inline |
setLookAtMatrix(const double a_eyeX, const double a_eyeY, const double a_eyeZ, const double a_centerX, const double a_centerY, const double a_centerZ, const double a_upX, const double a_upY, const double a_upZ) | chai3d::cTransform | inline |
setLookAtMatrix(const cVector3d &a_eye, const cVector3d &a_lookAt, const cVector3d &a_up) | chai3d::cTransform | inline |
setPerspectiveMatrix(const double a_fovy, const double a_aspect, const double a_zNear, const double a_zFar) | chai3d::cTransform | inline |
str(const int a_precision) | chai3d::cTransform | inline |
trans() | chai3d::cTransform | inline |
transr(cTransform &a_result) const | chai3d::cTransform | inline |