This is the complete list of members for chai3d::cShadowMap, including all inherited members.
cFrameBuffer() | chai3d::cFrameBuffer | |
copyDepthBuffer(cImagePtr a_image) | chai3d::cFrameBuffer | |
copyImageBuffer(cImagePtr a_image) | chai3d::cFrameBuffer | |
create() | chai3d::cFrameBuffer | inlinestatic |
cShadowMap() | chai3d::cShadowMap | |
getCamera() | chai3d::cFrameBuffer | inline |
getEnabled() const | chai3d::cShadowMap | inline |
getHeight() const | chai3d::cFrameBuffer | inline |
getWidth() const | chai3d::cFrameBuffer | inline |
m_camera | chai3d::cFrameBuffer | protected |
m_depthBuffer | chai3d::cFrameBuffer | |
m_enabled | chai3d::cShadowMap | protected |
m_fbo | chai3d::cFrameBuffer | protected |
m_height | chai3d::cFrameBuffer | protected |
m_imageBuffer | chai3d::cFrameBuffer | |
m_lightProjectionMatrix | chai3d::cShadowMap | |
m_lightViewMatrix | chai3d::cShadowMap | |
m_prevHeight | chai3d::cFrameBuffer | protected |
m_prevWidth | chai3d::cFrameBuffer | protected |
m_useDepthBuffer | chai3d::cFrameBuffer | protected |
m_useImageBuffer | chai3d::cFrameBuffer | protected |
m_width | chai3d::cFrameBuffer | protected |
render(cRenderOptions &a_options) | chai3d::cShadowMap | virtual |
renderFinalize() | chai3d::cFrameBuffer | |
renderInitialize() | chai3d::cFrameBuffer | |
renderView(const cEyeMode a_eyeMode=C_STEREO_LEFT_EYE) | chai3d::cFrameBuffer | |
setCamera(cCamera *a_camera) | chai3d::cFrameBuffer | inline |
setEnabled(bool a_enabled) | chai3d::cShadowMap | inline |
setQualityHigh() | chai3d::cShadowMap | inline |
setQualityLow() | chai3d::cShadowMap | inline |
setQualityMedium() | chai3d::cShadowMap | inline |
setQualityVeryHigh() | chai3d::cShadowMap | inline |
setQualityVeryLow() | chai3d::cShadowMap | inline |
setSize(const unsigned int a_width, const unsigned int a_height) | chai3d::cFrameBuffer | |
setup(cCamera *a_camera=NULL, const unsigned int a_width=0, const unsigned int a_height=0, const bool a_enableImageBuffer=true, const bool a_enableDepthBuffer=true) | chai3d::cFrameBuffer | |
updateMap(cWorld *a_world, const cVector3d &a_lightPos, const cVector3d &a_lightLookat, const cVector3d &a_lightUp, const double a_lightFieldViewAngle, const double a_distanceNear, const double a_distanceFar, const double a_mirrorH, const double a_mirrorV) | chai3d::cShadowMap | |
~cFrameBuffer() | chai3d::cFrameBuffer | virtual |
~cShadowMap() | chai3d::cShadowMap | inlinevirtual |