chai3d::cAlgorithmFingerProxy Member List

This is the complete list of members for chai3d::cAlgorithmFingerProxy, including all inherited members.

adjustDynamicProxy(const cVector3d &a_goal)chai3d::cAlgorithmFingerProxyprotected
cAlgorithmFingerProxy()chai3d::cAlgorithmFingerProxy
cGenericForceAlgorithm()chai3d::cGenericForceAlgorithm
computeForces(const cVector3d &a_toolPos, const cVector3d &a_toolVel)chai3d::cAlgorithmFingerProxyvirtual
computeNextBestProxyPosition(const cVector3d &a_goal)chai3d::cAlgorithmFingerProxyprotectedvirtual
computeNextProxyPositionWithContraints0(const cVector3d &a_goalGlobalPos)chai3d::cAlgorithmFingerProxyprotected
computeNextProxyPositionWithContraints1(const cVector3d &a_goalGlobalPos)chai3d::cAlgorithmFingerProxyprotected
computeNextProxyPositionWithContraints2(const cVector3d &a_goalGlobalPos)chai3d::cAlgorithmFingerProxyprotected
computeShadedSurfaceNormal(cCollisionEvent *a_contactPoint)chai3d::cAlgorithmFingerProxyprotected
getDeviceGlobalPosition() const chai3d::cAlgorithmFingerProxyinline
getEpsilonBaseValue()chai3d::cAlgorithmFingerProxyinline
getForce()chai3d::cAlgorithmFingerProxyinline
getNormalForce()chai3d::cAlgorithmFingerProxyinline
getNumCollisionEvents()chai3d::cAlgorithmFingerProxyinline
getProxyGlobalPosition() const chai3d::cAlgorithmFingerProxyinline
getProxyRadius() const chai3d::cAlgorithmFingerProxyinline
getShowEnabled()chai3d::cGenericForceAlgorithminline
getTangentialForce()chai3d::cAlgorithmFingerProxyinline
getWorld()chai3d::cGenericForceAlgorithminline
goalAchieved(const cVector3d &a_proxy, const cVector3d &a_goal) const chai3d::cAlgorithmFingerProxyprotectedvirtual
initialize(cWorld *a_world, const cVector3d &a_initialGlobalPosition)chai3d::cAlgorithmFingerProxyvirtual
m_algoCounterchai3d::cAlgorithmFingerProxyprotected
m_collisionEventschai3d::cAlgorithmFingerProxy
m_collisionRecorderConstraint0chai3d::cAlgorithmFingerProxyprotected
m_collisionRecorderConstraint1chai3d::cAlgorithmFingerProxyprotected
m_collisionRecorderConstraint2chai3d::cAlgorithmFingerProxyprotected
m_collisionSettingschai3d::cAlgorithmFingerProxy
m_contactPointLocalPos0chai3d::cAlgorithmFingerProxyprotected
m_contactPointLocalPos1chai3d::cAlgorithmFingerProxyprotected
m_contactPointLocalPos2chai3d::cAlgorithmFingerProxyprotected
m_deviceGlobalPoschai3d::cAlgorithmFingerProxyprotected
m_epsilonchai3d::cAlgorithmFingerProxyprotected
m_epsilonBaseValuechai3d::cAlgorithmFingerProxyprotected
m_epsilonCollisionDetectionchai3d::cAlgorithmFingerProxyprotected
m_epsilonInitialValuechai3d::cAlgorithmFingerProxyprotected
m_epsilonMinimalValuechai3d::cAlgorithmFingerProxyprotected
m_forceShadingAngleThresholdchai3d::cAlgorithmFingerProxy
m_frictionDynHysteresisMultiplierchai3d::cAlgorithmFingerProxy
m_lastGlobalForcechai3d::cAlgorithmFingerProxyprotected
m_nextBestProxyGlobalPoschai3d::cAlgorithmFingerProxyprotected
m_normalForcechai3d::cAlgorithmFingerProxyprotected
m_numCollisionEventschai3d::cAlgorithmFingerProxyprotected
m_proxyGlobalPoschai3d::cAlgorithmFingerProxyprotected
m_radiuschai3d::cAlgorithmFingerProxyprotected
m_showEnabledchai3d::cGenericForceAlgorithmprotected
m_slippingchai3d::cAlgorithmFingerProxyprotected
m_tangentialForcechai3d::cAlgorithmFingerProxyprotected
m_useDynamicProxychai3d::cAlgorithmFingerProxy
m_worldchai3d::cGenericForceAlgorithmprotected
render(cRenderOptions &a_options)chai3d::cAlgorithmFingerProxyprotectedvirtual
reset()chai3d::cAlgorithmFingerProxy
setEpsilonBaseValue(double a_value)chai3d::cAlgorithmFingerProxy
setProxyGlobalPosition(const cVector3d &a_position)chai3d::cAlgorithmFingerProxyinline
setProxyRadius(const double &a_radius)chai3d::cAlgorithmFingerProxyinline
setShowEnabled(bool a_showEnabled)chai3d::cGenericForceAlgorithminline
surfaceNormalchai3d::cAlgorithmFingerProxyprotected
testFrictionAndMoveProxy(const cVector3d &a_goal, const cVector3d &a_proxy, cVector3d &a_normal, cGenericObject *a_parent)chai3d::cAlgorithmFingerProxyprotectedvirtual
updateForce()chai3d::cAlgorithmFingerProxyprotectedvirtual
~cAlgorithmFingerProxy()chai3d::cAlgorithmFingerProxyinlinevirtual
~cGenericForceAlgorithm()chai3d::cGenericForceAlgorithminlinevirtual